Neverwinter Hydra Neverwinter Hydra has ward 4, which helps a lot in surviving opposing removal
So, the main idea behind Grusilda is that we want to have a ton of beasties in our graveyard, and then swoop them right back out, but horrifyingly combined into singular creatures the likes of which have yet to be recognized by sanctioned play
Cast Gravecrawler with the
Even the Warhammer 40,000 decks, which likely would have benefitted from an admittedly less profitable tie-in with the fantasy Age of Sigmar over sci-fi 40k, could skirt past without too much notice
Chaos commanders usually go all out on randomness with extremely unconventional win conditions (if they have any win conditions at all) and spells that throw the entire board into disarray
So the first roll is free, the second roll costs 1, the third roll costs 2, and so on