It had a lot of potential power and a lot of interaction from the synergy however it was not reliant on it at all
1 Panharmonicon, Felidar Guardian, and Restoration Angel (or Spark Double) The go-to infinite blink combo uses cards we've already seen, Panharmonicon and Restoration Angel, alongside Felidar Guardian
The upside is huge, the baseline is fine, and I think getting that upside is pretty accessible
The wheel mechanic is interesting, but its a little too much work to get it going Goldbug is very unassuming but is potentially one of the strongest cards in this set
For example, card draw (Cunning Rhetoric, Enchantress's Presence) removal (Grasp of Fate, Cast Out) and bodies (Sigil of the Empty Throne, Sandwurm Convergence)
Reach for the Sky for me is a bit too expensive, the effect is powerful and will certainly generate blow out scenarios, but the downside of a 4 mana combat trick is that if your opponent has instant speed removal, you are in trouble and often end up with bad trades