I have to say that Im a huge fan of this design as a way to help scale combat damage to the higher life totals in Commander
At best you get plenty of card draw to keep the forces coming
This is probably the most versatile of the three Starter Decks, although its also the toughest to master
For each category, Ill be going over the strongest new cards in the set thatll see play in the most decks, plus any standout cards that fit into certain archetypes
For two mana you get a 1/1 Snake that has a very strong and synergistic sacrifice ability that can slot into plenty of decks
He does, however, have the Ward keyword, which means that he cannot be targeted by the effect of any action or card ability, if it allows a player to choose a character to damage, banish or affect in any way