Swing with three evasive dorks, and draw three
Its a very simple way of ramping, and while its no good for those aiming for one of every color by turn five, its still an absurdly potent way of gaining mana
Boros Energy (15.1% of the Winner's Metagame) 4 Ajani, Nacatl Pariah 4 Guide of Souls 4 Ocelot Pride 4 Phlage, Titan of Fire's Fury 4 Ragavan, Nimble Pilferer 4 Galvanic Discharge 4 Arid Mesa 4 Flooded Strand 3 Goblin Bombardment 3 Arena of Glory 3 Sacred Foundry 3 Seasoned Pyromancer 3 Marsh Flats 3 Fable of the Mirror-Breaker 2 Elegant Parlor 2 Plains 2 Static Prison 2 Thraben Charm 1 Mountain 1 Windswept Heath 4 Molten Rain 2 Orim's Chant 2 Deafening Silence 1 Wear // Tear 1 Showdown of the Skalds 1 Celestial Purge 1 March of Otherworldly Light 1 Wrath of the Skies 1 Blood Moon 1 Stony Silence In the early days of the post-ban Modern format, Boros Energy has established itself as the deck to beat
It's a small detail that reaffirms the events of the story and just how far Scar is willing to go to prevail over not just the cub but also your opponents and his
You must follow all normal timing rules for spells cast using the second ability and must pay all costs for spells cast this way
By the time you get to Aeve, you could potentially have a game-winning Commander