Other effects that make opponents draw cards, while also benefitting you, like Faerie Mastermind, and even Secret Rendezvous work great in this deck
The card is worth what youd pay for a house if you can find one in mint condition
Whenever a creature with power 2 or less enters the battlefield under your control, you get to draw a cardbut only once per turn, so timing matters
But other generic good cards like Rampant Growth are great here too
Released in Ikoria , the mechanic absolutely destroyed Magic by giving players a free and super-powerful 15th card to start the game, assuming they met what was often a fairly meaningless deck-building restriction
I always start out by looking for easy cuts, cards from the stock list we can straightforwardly upgrade