Overall, this means we can plan on a ridiculous turn that allows us to crush everyone in our tentacles
Mod #2 Auto Light Switch As the name suggests, this one lets you automatically turn the lights on at a set time
Anything that takes out an opposing threat is nice, as are looting/card draw triggers or those which chain into further reanimation these are effects we need all the time anyway, and the more we can overlap them with this other core function of huge deadly attacker, the more consistent we will be
This includes the card manufacturers. Could not have said it better myself.
These all give Jace, Vryn's Prodigy a run for its money, and are often better, but we'll lump them in as a single unit right here
Note: If a character is summoned they are out of play (their ink is still drying) until the next turn unless rules state otherwise you gain access to them in the Ready phase of the next turn