Interestingly, this one isn't an 'islandwalk' or 'islandhome' creature, but a defensive creature that has more toughness than usual
In the last year or so, I have played a lot of different builds of decks, that to some degree is centered around chaining Trisks
This can quickly turn into a huge creature and it gives you passive card advantage as you go, sometimes getting four extra cards every turn cycle
Containment Priest's last ability won't affect any creatures that were cast, including ones cast from unusual zones such as your graveyard
Sword of Hearth and Home It was a tossup for me which was better between Sword of Hearth and Home and Sword of the Animist
If your opponent is willing to sacrifice their legendary creature or artifact to target him with a spot removal spell, don't hesitate to ruin their day by making him hexproof via Lazotep Plating or indestructible with Orcish Medicine