Big hits like the alt-art Umbreon VMAX sent collectors scrambling, and the competitive scene saw endless deck shakeups every few months
Pokemon TCG Online has been around for a decade at this point, and the Pokemon TCG community has been asking for upgrades for years
Ramp is accelerationmana production beyond your one land drop per turn
Diamond Weapon Diamond Weapon is a surprising legendary, but should often cost closer to 5 or 6 mana for a beefy 8/8 reach immune to combat damage hampered only by a lack of trample
Technically, the Gilt-Leaf Winnower can't destroy itself because it's an Elf and the card only hits non-Elf creatures, but it's cool that the card defines imperfection in a way that it (almost) fits
Even a card like Soulherder, which cannot itself react to opposing plays at instant speed, fulfills the proactive flicker for value part of the game plan every turn for zero mana