The goal of decks like these is to get the game to a state where they control what happens
This is meant to be an instructional guide only
Also, if you want to give the tie-in module for Adventures in the Forgotten Realms a shot, you can check it out here
When the price and intrinsic value differ, it is referred to as sentiment
Since there are fewer common cards than uncommon cards (weird right?), Wizards designs the commons carefully to ensure there are fewer dead cards for your draft experience
Steel characters, such as Anna True-Hearted, keep your quests safe with high resilience, while items like Imperial Bow give a significant combat advantage, granting keywords like Challenger and Evasive to tip fights in your favor