They put the 4/5 Rhino in front of your 2/2 Deathdealer and say, Move to damage? to signal that theyre done blocking and ready for damage assignment.Lets say your opponent has a Siege Rhino is a 4/5, so normally, it would kill the 2/2 Rakshasa Deathdealer
Vault 13: Dweller's Journey
As a result, its cards run the gamut from tricksy threats to specific tech options, giving green-inclined players countless ways of overcoming their opponents
If Kolaghan keeps dashing like that, it may trigger some "whenever a creature enters the battlefield" effects, though that's not absolutely necessary to make Kolaghan worth playing
I significantly prefer Send to Sleep as a card in this role and find Jilt to be a little gold and a little situational for me to include it in the cube despite it being a viable candidate
Fun note 2: Dragon Shield calls their oversized sleeves Outer Sleeves