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I'm sure most of you are thinking "all right, all the blue cantrips and red rituals you can muster", but I'd actually like to start at the beginning, if you don't mind
: Transform Etali
What makes Snatchcaster Mage so good is that, at the absolute floor, you get to dip into an opponents yard to play a consistency draw or ramp spell or maybe just exile something you dont want them to have access to
Sowing Mycospawn Sowing Mycospawns effectiveness as a ramp creature is entirely dependent on what you have access to in your deck
Befuddle should say chosen, some of the Support cards are missing the word another, and Work Together has Pacha spelled wrong