Booster packs contain 12 randomly selected cards and each booster box contains 24 packs
If a permanent enters the battlefield under an opponent's control with hexproof, indestructible, protection, shroud, and/or ward after Shay Cormac's first ability resolves, it won't lose that ability until you activate Shay Cormac's first ability again
With only one printing in Future Sight, I dont see this foil dropping until a reprint in a Modern Masters type set
Instant Trap the Trespassers Secret council Each player secretly votes for a creature you don't control, then those votes are revealed
You can only use this ability during your turn and only once per turn
That saves you $24.71 on a 30-pack box, bringing each booster down to under $5