Even the strongest Goblin creatures and their "lords" need flashy enchantments, artifacts, and spells to add even more fuel to the fire and blast the opponent to smithereens in any casual or Commander game
One thing I'm curious about, however, is how lore accurate these commanders are
Not only that, but if you Descend, you can actually choose both, letting you also kill a problematic Mayhem Devil or Fable of the Mirror-Breaker token
Mono colored decks can struggle with one or the other, but that's not much you can do about this except run another color
Greaves is usually the first choice, followed by Boots if you plan on targeting your own creatures a lot, and some decks are happy with a copy of each
It also includes spells and abilities that can't be countered