Doctors and companions work together using the Doctors Companion mechanic, which is a variant of Partner, allowing both the Doctor and their companion to operate as commanders from the command zone
Aang's Journey Crescent Island Temple Empty-Shrine Kannushi Fire Shrine Keeper Go-Shintai of Boundless Vigor Go-Shintai of Shared Purpose Godless Shrine Guru Pathik Honden of Cleansing Fire Honden of Life's Web Honden of Night's Reach Honden of Seeing Winds Jungle Shrine Kyoshi Island Plaza Luxa River Shrine Northern Air Temple Sanctum of All Sanctum of Shattered Heights Sanctum of Tranquil Light Shrine Steward Shrine of Boundless Growth Shrine of Burning Rage Shrine of Limitless Power Shrine of Loyal Legions Shrine of Piercing Vision Southern Air Temple The Spirit Oasis White Lotus Hideout Zektar Shrine Expedition
The archetype is so naturally cheap you can usually afford to sac back down to four lands, sometimes even three if you are feeling brave
The main idea here is to ensure a board state where your opponents keep attacking themselves
Sapphire cards, like Aurora: Dreaming Guardian, have unique effects that can help build strategies and buff other characters
As an aggressive player, I can really vibe with Human Torch