The first card wed like to introduce to you is Self-Destruct. Self-Destruct is a staple skill in FINAL FANTASY, typically having the user sacrifice all of their health to deliver a devastating blow to the enemy
While piloting the Golgari Yawgmoth deck, Ive regularly ruined an opponents board simply by killing off their creatures/shrinking them enough to make attacking unprofitable, and Ive even proliferated an opponents Chalice of the Void from one to two to lock them out of casting a bunch of spells
Enchantress decks are typically WG, but this deck adds black, for a few wrinkles, though not as many as you might hope for
Cindervines is a cheap enchantment thatll ping opponents whenever they cast noncreature spells
Meld has a lot to it that makes it tricky to bring back often in addition to all the rules baggage it has as we just talked about, it requires a change in the printing process
In this case, the decision to play 18 lands is unorthodox, given the mana curve which looks optimal for 17 lands at first glance