They can't race so they have to try and play the value game and that is really hard when you get to doublestrike up a thing each turn
Good luck
The lack of a 'once per turn' rider might make it too easy of a combo engine, but the design could be tweaked and balanced before receiving a proper paper printing.
I wanted to make sure that the stories from Magic s past were present within the Cube as players were drafting, so in order to do that, I made sure to include a copy of every storyline-relevant character and card for each set that he or she was introduced in
"Artifact" and "Vehicle" aren't creature types
Michiko Konda, Truth Seeker makes your opponents sacrifice permanents when a source they control deals damage to you, Saskia, the Unyielding serves as a form of player removal with dealing damage, Yidris, Maelstrom Wielder lets you cascade spells from your hand if he deals combat damage, and Gisela, Blade of Goldnight doubles damage to an opponent and halves damage dealt towards you