Is a six-mana spell that doesnt develop your board what you want to be doing on turn 5 or 6
If the spell or ability didn't have other targets, it won't resolve
Because all shrines are legendary permanents, specifically legendary enchantments, you can also use enchantress commanders, legends-matter commanders, and historic-matters commanders at the head of your shrine deck, but I wont include them here aside from some honorable mentions
Kyler, Sigardian Emissary Kyler is a great option for a go-wide Humans commander, but likewise fits into any number of other +1/+1 counter decks, too
Archghoul of Thraben Bladestitched Skaab Butcher Ghoul Cobbled Lancer Drunau Corpse Trawler Ghoultree Gravecrawler Grimgrin, Corpse-Born Grizzly Ghoul Haunted Dead Makeshift Mauler Overcharged Amalgam Siege Zombie Stitched Mangler Wretched Throng
Catharsis When you want a single card that turns a normal board into a sudden kill turn, Catharsis does the job