Ive blocked a Tidebinder Mage with a Mutavault as early as turn two before because my hand was filled with two- and three-drop removal, and I wanted to make sure to have the correct ones when it is time for my opponent to play their most important spells
(You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved
Trackhand Trainer comes with an exhaust ability for just one blue mana that lets you conjure a Training Grounds onto the battlefield
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Whenever the controlling player is dealt combat damage, it forces each opponent to sacrifice a creature that dealt combat damage that turn, before the Ring tempts the player
Of course, its four mana value (Im trying here, folks) and I dont see myself cutting Smothering Tithe for this, but Im very happy to try this out in my decks