This MTG commander not only lets you move counters around, it also has you proliferate, which - if you've already spread some counters around - could easily see you drawing seven or eight cards a turn
See it as a glorified tutor that can act as a protection outlet in a pinch
House, President and CEO Night Shift of the Living Dead Non-Human Cannonball Numbing Jellyfish Ol' Buzzbark Painiac Pick-a-Beeble Pick-a-Beeble Pick-a-Beeble Pick-a-Beeble Pick-a-Beeble Pick-a-Beeble Pippa, Duchess of Dice Pokey, the Scallywagg (playtest) Pompeii Poultrygeist Priority Boarding Proper Laboratory Attire Resolute Veggiesaur Ricochet Seek Bolas's Counsel (playtest) Six-Sided Die Slight Malfunction Sly Spy Socketed Sprocketer Stairs to Infinity Steamfloggery Steel Squirrel Strategy, Schmategy Strength-Testing Hammer Sword of Dungeons & Dragons Temp of the Damned Ten Wizards Mountain The Big Idea
But the one card that not very many people are talking about is Empty the Pits
Fiery Temper and friends just isn't where it is at in a format like Commander that's driven by really big, powerful haymakers
Ive seen a ton of people try for chaos and lose, or go for something smaller thats cast-able, so you wind up just putting Indrik Stomphowler on top rather than that Artisan of Kozilek