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His base stat line, a 4/4 haste creature for five mana, is also fairly underwhelming by modern Magic standards, combining with his abilities to create a card that sees very little play outside of Commander
While some cards that were printed in this set remain problematic faves, such as Skullclamp, Necropotence, and Berserk, others might make mages scratch their head and wonder why they were ever thought to be too powerful, such as Serendib Efreet, Kird Ape and Gifts Ungiven
Mishra makes tokens of a noncreature artifact you control on your combat step, turning it into a Mishra's Warform and giving it 4/4 stats and haste
[caption id="attachment_377" align="alignright" width="200" caption="Creatures typically don't last for more than 3 turns anyhow
The pattern is clear: cards valued at $100+ raw see the strongest return on grading investment