For some additional perspective on how the archetype can be build, heres one with a lot more of a Dimir Control vibe: Creatures (5) Planeswalkers (5) Lands (32) Spells (38) 2 Negate 2 Essence Scatter 4 Omen of the Sea 2 Cling to Dust 3 Elspeth's Nightmare 3 Neutralize 1 Shark Typhoon 4 Extinction Event 3 Heartless Act 3 Eliminate 4 Mazemind Tome 2 Bloodchief's Thirst 2 Jwari Disruption 3 Binding the Old Gods Sideboard 4
The card is designed to look like a classic baseball card, and unlike the original Planeswalkers, is a double-sided card
You only get one card from the number you look at into your hand, with every nonland card going to the graveyard
If you like my tribal series, you can check my other tribal decks.
Ignoring summoning sickness on your Wizards helps you dig for whatever answer you need at a given time, or to just refill your hand once you've cast a bunch of spells right before the end of your last opponent's turn
Beyond Booster Beyond Boosters are a new format that Wizards of the Coast are experimenting with