If this is the case for you, then buying a ton of packs is not the way
Since it focuses on exile, Farewell works well against graveyard-based decks and works around indestructible effects like Boros Charm and Heroic Intervention as well
It also blanks lethal attacks, protects combo turns, and lets you survive plays that would normally wipe you out of the game
Then, once youve taken a few characters down and Robin is looking a bit low on willpower, you can challenge Robin one last time, letting you draw a card when he gets banished
A known combo uses Nuka-Cola Vending Machine with Krark-Clan Ironworks, where turning artifacts into Food helps create repeat sacrifice loops and infinite resources
The shock and check lands like Watery Grave and Drowned Catacomb are good and efficient at what they do, and you can play mana rocks like the Signets to ramp and fix your mana