As everyone quickly realized, turn two is simply too early in the game for such a life-and-death play, so Mana Drain was largely sidelined from the future of Magic
Lands like this also function as effective budget pieces
Nami build to go face, White Beard Pirates to have more resilience
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host
Blind Obedience You always need ways to disrupt your opponents, and Blind Obedience is notable for stopping Treasure combos and other decks that spill mana rocks into play
If, for any reason, an Aura token that would be created with Arna Kennerd's last ability can't be attached to the appropriate creature, that token isn't created