Cards that let you take an extra turn are very powerful because they let you play twice, which means you naturally draw two cards and play two lands over two turns while your opponent doesnt get to play at all
8 Kwain, Itinerant Meddler Rabbit Group Hugging If you are playing a group hug deck (a deck that helps other players so you're seen as not a threat while slowly assembling your win condition), Kwain, Itinerant Meddler is often included because it is useful for the strategy
I was writing articles at the time, and heres what I wrote about that decision: The intent of this rule [change] was to generate hype around the first un-set in nearly 15 years
It provides natural card advantage, fills in for your missing rogue, then provides a massive pump to your creatures each turn once your partys full
I'm not sure we have enough space to really cover it, but the short, short version is that Old Fogey can band with other Dinosaurs to attack or block an attacking creature
It's refreshing to see such a fun and flavorful card with powerful effects that enables an unexplored archetype to flourish