Instants and sorceries provide tons of juicy ideas for powers, not only for your Big Bad Evil Guy but also for your more adventurous characters who attempt to craft their own spells
Both Bloomburrow and Thunder Junction had a ton of cards clearly designed with the format in mind
Direct You can earn Wildcards directly in packs in place of a regular card
But, why not run him in a deck that actually wants counters to be removed from things
You can't make choices or decisions for that player that aren't called for by the game rules or by any cards, permanents, spells, abilities, and so on
If thats not your vibe, you can always swap to Don Andres, the Renegade, a Vampire Pirate who buffs creatures you control but dont actually own