*** Adventures in the Forgotten Realms has a surprising amount of viable Commander cards, and some, like Teleportation Circle, that I expect to see reach staple status one day
Triumphant Adventurer The simplest version of fantasy games often boils down to similar experiences in both Magic and D&D: take a risk going into the dungeon (or gaming store), pay the price in hit points (or from your wallet), and come out with the unknown treasures within (booster packs)
Its vulnerable to interaction, especially since youre messing around with auras here
Well, after a single game, I've changed my mind
Either way, you want a plethora of cheap things to feed Braids
Stealing Atraxa with Blue Sun feels great, you only get one, but the copy gets you the Atraxa trigger (chance this is close I need more reps)