If your deck is so lean that it doesnt have counterspells or phasing to deal with a wrath, or youre that averse to getting your engine wiped clean, then you probably need to reconsider your approach to a multiplayer, interactive game, where tools are useful and the best and most interesting games are ones with peaks and troughs, power struggles, and rising from the ashes
Not a bad deal
Dont forget the hybrid approach, start with a precon, then slowly upgrade it into your own unique brew
In essence, every MDFC is a slightly overcosted spell combined with a slightly underpowered land (thanks to coming into play tapped or costing three life to come into play untapped, in the case of the mythic MDFC cycle, and only tapping for one color of mana)
Each of these cards is inspired by a real in-game moment or quest from the Final Fantasy game series, and they fit different styles of decks, but they can reward you in a powerful way
Autonomous Assembler and Steel Seraph have decent stats and abilities regardless of which mode they're on, with the Seraph having a short stint in Standard