This doesnt say draw a card anywhere on it. You have to use this with big spells to make the token flip costs more worth it
This is also the category with my favorites, so prepare for some (more) text Thing in the ice is a joy, it's juuuust hard enough to flip to feel great
Sacrifice after III.).I You may exchange control of two target creatures.II You may exchange control of two target nonbasic, noncreature permanents that share a card type.III Target player loses 3 life and you gain 3 life
The Planeswalker doesnt really establish itself as a massive threat outside of this, which may incentivize players to ignore it in exchange for card advantage
Warp Warp is a mechanic that is geared towards brewing because it is powerful and creates mini-puzzles of how to get additional value out of a summoning sick creature that only sticks around for your turn
This means, for example, that a Modular creature would come into play without it's +1/+1 counters and then be destroyed by state based effects