Pro tip I learned from playing competitive events: If you play a deck where, even with the perfect opening seven and the best possible three draw steps, you still cant produce a lethal threat by turn three (or turn four for Paupers power level), your deck is probably bad
After doing an Internship in Hamburg as concept artist for games and working in-house as 3D/2D generalist and Graphic designer in different smaller studios, I decided to go full-time freelance
450 cards is the ideal number for many Cube regulars, offering variety and the ability to support additional archetypes without affecting the overall power level
Having a creature that can pick up Tyvar and Insidious Roots allows you to get to your infinite from just an Osteomancer Adept activation
Another strict upgrade over Wrath of God, this will make its way into every Type 4 stack because you get a nice token creature after wiping the board, creating even more card advantage than a normal Wrath effect
Our final new general of the product is Taigam, Sidisis Hand, of whom I have mixed feelings about