These ready-to-play 60-card decks are designed to be opened and played straight away
There are no inherent benefits to having two specific colors in a deck outside of those colors' commonly used gimmicks - so Inking more cards for Sapphire, drawing more cards for Amethyst, having more Singer characters for Amber, and so on
Damage is dealt to both cards, which is decided by their strength stats (which you can find on the handy-dandy diagram in the previous section)
These abilities might be triggered by a certain event, and others can be used any time during your term by paying a cost
They can be played on your turn for their ink cost, and often represent scenes from Disney classics
Forcing this horrible choice on your rivals is a fantastic way to whittle their hand down to next to nothing, removing yet more of their options - perfectly devious