Given my long experience with Magic generally and Commander specifically, I think Ive got a pretty good handle on the sorts of cards that are going to make me smile at a Commander table, but this is just the beginning of the conversation
Well the thing that jumps out for me about Destined Rivals is how much better the illustrations are
It really pops, but what I love the most is the way it connects with the title of the card and even how it works
It can be a little slow to set up, but once its rolling, its a behemoth
Even routine touchesstatus pages for payment providers, tooltips in the cashier, and lists of jurisdictional notesreduce uncertainty, keeping attention where it belongs: on the play itself
Intimidate is a rare 10/10 on the storm scalethe scale game designer Mark Rosewater uses to determine whether a mechanic will ever return