From discard to creature destruction, and life loss to library-searching, these 14 black sorceries are sure to deliver delightfully devious plays for mages, whether they be in Commander decks, for casual play or competitively
You may not get that much value back for each sacrifice individually, but thats a lot more than the zero value most decks are getting in these scenarios
You effectively make it impossible to play from their hand so they basically cant play anything at all since they (typically) cant play cards from anywhere else
By combining these two effects together, you get the tale of Moby Dick
Interestingly, Lorcanas Lore-gaining win condition differs from games like Magic: The Gathering, which instead focus on reducing the opponents life total from 20 to 0 (in Standard) or 40 to 0 (in Commander)
The trick to designing evoke cards is similar to making good kicker cards, in that you want the "spell only" and "spell with creature" choices to both be viable at the point of the game where you can cast them