In it, I argued that due to the sheer amount of strong cards being printed for ramp strategies, like the recent The Great Henge and Nyxbloom Ancient, color combinations without access to that value were starting to fall further behind
Setting aside the question of whether the taboo against land destruction is still reasonable in a game thats officially allowing things like Tabernacle and Underworld Breach whats so special that you cant just put those nasty land-denial spells on the Game Changer list with the rest of them
Clean removal, flexible songs, cheap items that create small advantages, and sticky questers with Ward are safe categories
Last points I'd like to make before I turn this section into a full size novel
A card from Magic: The Gatherings 2004 Unhinged set depicting Richard Garfield, the games creator
This is great because Dog Tribal, and to a lesser extent Cat Tribal, are a bit underpowered compared to some of the more supported tribes like Zombies