Our second card draw spell is Mind into Matter, which for two and X draws us X cards and lets us put a permanent of mana value X or less into play tapped

Heres my shortlist of noteworthy upgrade options, divided by price point rather than card function: $1 OR LESS OPTIONS Marionette Master, Armix, Filigree Thrasher, Gravebreaker Lamia, Disciple of the Vault, Voltaic Construct, Ill-Gotten Gains, Stinkweed Imp, Orbs of Warding, Silent Gravestone, Scourge of Nel Toth, Mimic Vat $10 OR LESS OPTIONS Priest of Yawgmoth, Staff of Domination, Crypt of Agadeem, Pili-Pala, Basalt Monolith, Bolass Citadel, Metalwork Colossus, Nettlecyst, Currency Converter, Grim Hireling, Ruthless Technomancer MORE THAN $10 OPTIONS Entomb, Reanimate, Altar of the Brood, Retrofitter Foundry, Cabal Coffers, Defense Grid, Blightsteel Colossus, Darksteel Forge, Revel in Riches, Pitiless Plunderer THEY PUT THE NASTY IN DYNASTY This precon has been one of the hardest to make upgrade recommendations for not because theres any shortage of good options, but because theres just too many equally strong directions to take the deck

Dont worry so much about timing and phases and permissions, just choose a card, any card, and put it on the table
3 Swiss rounds
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At the beginning of combat, he dumps all those counters as +1/+1s onto a target creature