For four generic and two red mana, it can be flipped into Erupting Dreadwolf, which deals two damage to target creature or player whenever it attacks
Dealing excess damage is the most on-brand red mechanic ever, and rewarding you with Red mana for doing it adds much-needed red mana ramp in an archetype that often struggles to include it
With only two copies of Cyclonic Rift and one copy of Disperse for instants (no sorceries whatsoever), Delver of Secrets just wouldn't have any buddies to help make Insectile Aberration appear
Greater access to the internet and a refresher of the rules with Kaldheim have fixed this
She also reads, Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. This means that not only can you just constantly swing in to win, but that your Creatures are bigger when they do so, and also incredibly hard to kill permanently
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