Location cards have an ink cost, a cost to move characters to them, willpower, and a lore value
+1/+1 counter decks love Shalai, but so do Enchantress decks, Angel tribal, and hatebear-heavy builds
Fortunately, there's more than enough muscle on your creatures to take out the whole game in a single turn, though, and so it's mostly a game of building up your board state, controlling your opponents through counterspells, and biding your time until you can sweep
18 to 20 lands was my most commonly played configuration in that very unusual format
All-Out Assault Archetype of Finality Bow of Nylea Company Commander Corrupted Key (playtest) Crossway Troublemakers Death Baron Etrata, Deadly Fugitive Felhide Petrifier Hish of the Snake Cult (playtest) Maze Abomination Nalia de'Arnise Nightshade Peddler Ohran Frostfang Onakke Catacomb Rules Lawyer Saryth, the Viper's Fang Turntimber Basilisk Venom Sliver Witherbloom, the Balancer Zagras, Thief of Heartbeats Zur, Eternal Schemer
If you take a look at the card-back design of any US Pokmon card, youll notice that the Pok Ball is opening from the wrong side