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Instead, they'll either cast creatures, wait until the upkeep finishes, or only cast when pushed
As a result of this, unsurprisingly, theyre an incredibly popular choice for a Commander
So, building around TAUC mechanics like convoke and station is a way to access game-breaking tempo plays essentially for free, as a reward for doing something which is already valuable on its own at all points of the game
Where this card impresses me is in the fact that later in the game you can use Ribbons to make your opponent lose X life to finish them off
First, the champion, playing Mono-Black Necro Control: Creatures (7) Lands (23) Spells (30) 4 Nevinyrral's Disk 1 Hymn to Tourach 4 Necropotence 1 Ivory Tower 4 Dark Ritual 4 Drain Life 3 Stupor 2 Mind Warp 3 Contagion 1 Serrated Arrows 2 Demonic Consultation 1 Zuran Orb Sideboard Then, in third place, representing the aggro decks of the format, Brian Hackers Bad Moon Necro: Creatures (19) Lands (21) Spells (20) And then finally carrying on the fine tradition of B/r Necro-decks, Chris Pikula, who actually increased the red presence in the deck with Incinerates and multiple maindeck Shatters (Winter Orb, Howling Mine, Serrated Arrows, even Black Vise, Ivory Tower, and Zuran Orb were worthy targets)