There will be more song cards in Rise of the Floodborn to keep an eye out for, but I hope this got you thinking of some fun deck ideas
The most obvious of these factors is the synergy of haste with Saproling Burst, which was known to some as "The Fix." That extra turn almost doubled the strength of the Burst and made it hit for the full 20 damage in only two turns, which would normally mean a kill on turn five, or turn four if backed up by a Blastoderm
Cards like Fiery Emancipation, City on Fire, and Ojer Axonil, Deepest Might, all increase the amount of damage your spells and wizards will be dealing
Locations are paid for or inked like normal cards They come onto the board sideways / in landscape Same deck/play rules: Four of in a deck, no limit on how many can be in play They go on your side of the board, and are for you and your characters only They can be challenged, and are banished as normal You can move characters to locations for the move cost Characters can move between locations, but not out of them A character can only be in one location at a time There is no limit to the amount of characters in a location They gain lore equal to their lore value at the start of each turn in the Set step after readying, just before drawing
He also doesn't work with Floodborn Fairy Godmother or Dr
The Research Colorless ways to flicker include Conjurer's ClosetConjurer's Closet and Sword of Hearth and HomeSword of Hearth and Home, which are both excellent