Unlike other spells from the list, this is among the worst since you cant choose the cards your opponents put into exile
Creature Enchantment - Spirit Pump (CTRL to add secondary) Ramp Ramp (CTRL to add secondary) Recursion Animate Dead Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it
If its in your graveyard, youll only need to cast two creature spells
If so, I want to hear about it, and what decks you play it in
For each opponent the life loss is pretty insignificant, but the total life added to the caster is often quite significant for the mana investment
Jumbo Cactuar Basically a 'win the game' card Deals 10K damage Pair with indestructible/hexproof Jumbo Cactuars 10,000 Needles ability is not only a total flavor win but is also one of the wildest pieces of rules text Ive ever seen on a Magic card