As always, I will be grouping each of the new commanders into the decks they premiered in
Blue cards are centered around the mental side of battle knowledge, control, manipulation, and foresight
Indeed, one of the interesting things about Ranger is that you can lock in the 4/3 mode if you want it when your first hit is a non-land just by leaving it on top for round two of the explorations
If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player
Drawing on established landfall and land recursion mechanics, this deck rewards you for discarding and sacrificing cards, and lets you bring them back almost immediately, making for a novel playstyle
If you hit an average of one land in every three top cards, you're going to break even