I expect itll be better in older formats that are less creature based, but in Standard a 2/2 isnt getting through most of the time
Decklist Creatures (16): 4x Mmmenon, the Right Hand, 4x Mechanozoa, 4x Cloudsculpt Technician, 4x Spyglass Siren Artifacts (8): 4x Chrome Companion, 4x Nutrient Block Instants (12): 4x Three Steps Ahead, 4x Desculpting Blast, 4x Annul Lands (24): 24x Island Play Guide The game plan is to establish an early board with flyers like Spyglass Siren and Cloudsculpt Technician, then pivot in the mid-game
its not usually a card you want against aggro or proactive midrange, but against decks that win by removing and out valuing, its immense comeback power #9 yeah, i agree with Blacksmithy that i really want these cards as copies 2-4 of my best threats, to bring in vs
Land ramp spells that put extra lands onto the battlefield (Cultivate, Rampant Growth)
I've actually played the Kanzashi in Commander a few times
Life can be hard sometimes, and it can get on top of you, but Carnival Barker can help fix that by getting other people to applaud for a creature you control - and you by extension