If a land or Bird you control entering at the same time as Traveling Chocobo (including Traveling Chocobo itself) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time
Unlike the other hammers on this list, Sunforger doesnt rely on combat ability, though it does have some of that via a very meaty +4/+0
So, this is a Naturalize on a stick that can block, attack, add to your Wellwisher and Timberwatch Elf count and more, all for just one more mana than a 2/1 or Naturalize would cost
Conquer was simple, just a straight up, You control enchanted land, where as Orcish Squatters, if played at the right time, could allow you to steal all of your opponents land, one by one
Always ready to rumble with an oncoming Goblin Warchief
This was super fun to put together, and it really got me thinking as to what I do and dont like in Magic