This also happens whenever The Wise Mothman attacks, and the evasion in the form of flying helps out with that
Its already being eyed by cEDH players as a vandalized Volcanic Island proxy, offering a high-flavor alternative for those who like to tilt their opponents just a little bit
Oh, and as the game begins, you can't hit a phenomenon when revealing the first planethat could just get silly
Abzan Battle Priest Abzan Falconer Ainok Bond-Kin Armorcraft Judge Battlefront Krushok Baxter, Fly in the Ointment Bramblewood Paragon Cathedral Acolyte Cenn's Tactician Crowned Ceratok Drix Fatemaker Dueling Coach Duskshell Crawler Gamma Grotesque Gnarlid Colony Hagra Constrictor Hamza, Guardian of Arashin Inspiring Call Iroh, Dragon of the West Ivorytusk Fortress Jiang Yanggu, Wildcrafter Kindred Boon Lifecrafter's Gift Longshot Squad Matt Murdock, Justice Seeker Mer-Ek Nightblade Michelangelo, Mutant BFF Nissa's Judgment Patron of the Valiant Pridemalkin Rishkar, Peema Renegade Sapphire Drake Scale Blessing Skatewing Spy Sunbringer's Touch The Thirteenth Doctor Time of Heroes Trollbred Guardian Tuskguard Captain Twisted Spider-Clone Unity of Purpose Zegana, Utopian Speaker
Theres a flavorful crack at a chaos theme, with wheels and weird cards, but its an altogether value-oriented deck
All four decks are powerful in their own way, but Scions & Spellcraft has the lowest impact potential