We like this mix of abilities a fair bit, and while its not obviously overpowered, making things unblockable for two mana is a good rate
While it's easy to imagine the situation where you've got a bunch of tokens and a sac outletsac outlet to draw a card during each player's turn, you're also going to have a lot of times where you don't have that and you're simply going to draw a single card off of combat or a High MarketHigh Market and then pass
Sure, its not a bad card by any stretch, but its embarrassing compared to most of the other commanders in this set
Sarkhan is a character strongly related to dragons
all you need to know for Swinging Ship is you need to open the attraction, roll a 6-sided dice, and get a 2 or a 6 during your first main phase, and then you get an additional combat phase after your first one
Risen Executioner Sarcomancy Dregscape Zombie Gnawing Zombie Stromgald Crusader Festering Mummy Liliana's Mastery Skullclamp (+Bloodghast) Geralf's Messengers Grave Defiler Graveborn Muse Nantuko Husk Dark Ritual Liliana's Reaver Vindictive Lich Custodi Lich Noxious Ghoul + Patriarch's Bidding + Zombie Infestation and other potential discard outlets/tutors