Oddish #2Common $0.30 Rowlet - 18/236 #18Common $0.30 Tangela #5Common $0.20 Victini #30Holo Rare $1.26 Slugma #26Common $0.21 Emboar #33Rare $0.43 Rapidash #24Uncommon $0.27 Sealeo #51Uncommon $0.30 Venusaur & Snivy GX #1Ultra Rare $27.69 Blastoise & Piplup GX #38Ultra Rare $79.69 Clefairy #5Holo Rare $41.98 Clefairy #74Common $0.22 Clefairy #5Holo Rare $199.00 Clefairy #6Holo Rare $21.22 Clefairy #30Uncommon $4.57 Clefairy #101Common $8.58 Clefairy #59Common $1.79 Clefairy #53Common $1.27 Clefairy #77Common $1.27 Clefairy #83Common $1.80
Salvatore 212/162 Loading
I even needed to add an extra color, black, to designate pull rates lower than 1 in 800, and change the font size in the cell: image949671 18.8 KB In my model, all 24 secret rares have a pull rate of 1 in 1000 packs, being each printed 3 times on the 10x10 full art Trainers/secret rare sheet and thus taking up 72 slots on the sheet, leaving 28 for the full arts
Once in play, Stitch, Rock Star turns all of your one and two-cost characters into draw effects allowing you to flood the board and refill your hand at the same time
2x Squawkabilly ex 2x Tatsugiri 1x Super Rod 2x Professor Sadas Vitality 2x Nest Ball 1x Ancient Booster Energy Capsule 1x Future Booster Energy Capsule 2x Professors Research 2x Bug-Catching Set 2x Electric Generator 2x Bosss Orders 2x Techno Radar 2x Superior Energy Retrieval 2x Switch 2x Arven 2x Ultra Ball 2x Buddy-Buddy Poffins 2x Counter Catcher 2x Explorers Guidance 2x Technical Machine: Evolution 2x Enhanced Hammer 2x Rescue Board 2x Lanas Aid 2x Iono 2x Ditto 2x Rare Candy 2x Professor Turos Scenario 2x Earthen Vessel 2x Reversal Energy 2x Jet Energy One card that has stumped a few players is the inclusion of Ditto, arguing that it could be swapped out with something such as Night Stretcher, but given that these toolkits tend to be in development for a few months it's a card that would be too new to include
The primary draw for trainers is the exclusive promo booster pack