This dies to a stiff breeze, but I suppose it still works as a finisher in a low-powered environment
Basically, because they dont do anything right away, they have to do something extremely powerful over the course of the three turns theyre around if you get to get fully paid for them, which I worry leads to uninteresting gameseither someone plays one and died in a turn or two, or they get to do the whole thing and probably win
Auction Trades: List your cards in an auction format, allowing players to bid using in-game currency
This card is a little hard to place sometimes, but I believe that ANY deck that relies on Skullclamp should be running this little toy as well
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