There are rumblings that thisll see play all the way back to Legacy, but well really have to wait and see with that one
They blend a unique package of discard, counters, and removal to cover all angles, all while having a relatively fast clock thanks to Deaths Shadow and Kroxa
From the pre-game discussion about power levels or possible strategies to acclimatize everyone to each other's decks to making sure one's deck doesn't monopolize time at the table, these "rules" are in place to make sure everyone has a good time
The only thing getting in the way were bigger creatures, and even then it could be a strong blocker or help soften up a defender for a burn spelland half the time he would live either way
For the most part, once we're out of these earlier sets, creature cards would almost always make sure that the artwork makes it very clear at first glance what you're supposed to be looking at
When I say cards that win the game I mean cards that have very good odds on winning the game, the few that exist which actually say win the game are pretty unplayable and not worth it