These decks tend to do quite well in Game One but, like all extreme strategies, they sometimes run into a single cardlike Anger of the Godsthat can dismantle their whole strategy
Commander Decks Explore the void with Commander decks
However, he also has three exhaust tap abilities, with one green giving three mana of any colour, one blue drawing three cards, and one red dealing three damage to any target
Will people actually start playing Sway of the Stars, a card that is still a ten-mana sorcery that does little outside of annoy people
This just ticks enough boxes that it is the next best all round option after Fatal Push
The body isn't super exciting but gets a surprising amount of work done with the swampwalk - try and grab a Urborg, Tomb of Yawgmoth if you expect to run Sheoldred