To me, this card seems like it will trigger with a lot of different effects: Lurking Predators, Resurrect effects (undying/persist), Blink effects, casting your general (if 3+ power), you name it
As long as the creatures get through, they can have any ability that gets the job done
Cartel Aristocrat | Illustration by James Ryman Creature (30) Cartel Aristocrat x4 Champion of the Parish x4 Silverblade Paladin x2 Falkenrath Aristocrat x4 Knight of Infamy x3 Doomed Traveler x4 Zealous Conscripts x2 Skirsdag High Priest x2 Restoration Angel Boros Reckoner x4 Instant (4) Orzhov Charm x4 Sorcery (2) Land (24) Godless Shrine x4 Plains x3 Isolated Chapel x4 Cavern of Souls x3 Clifftop Retreat Blood Crypt x4 Vault of the Archangel Sacred Foundry x4 Sideboard (15) Skirsdag High Priest Obzedat, Ghost Council x2 Sorin, Lord of Innistrad x2 Tragic Slip x3 Rest in Peace x2 Blasphemous Act x2 Lingering Souls x2 Mentor of the Meek The name Aristocrats comes from this Mardu deck Tom Martell piloted to a win in Pro Tour: Gatecrash back in 2013
I think that it all comes down to having really put in the time to come up with more than one definition of speed in Magic , so that every color combination can be strategically diverse without feeling out of place
Then, if you can connect in combat on a future turn with Archmages Newt, you can cast it for free
At the end of each of your turns, you essentially draw a card from the deck of each opponent with three or more poison counters, which you can then play at any time, using mana of any color