When you do, add its power to this creatures until end of turn.) Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn
The combination of two packs determines how your deck will function, creating a dynamic experience every time you play
Playing a card for a discard instead of ink is great, since it can hit the field as soon as you have another Diablo in play
Forged in the fires of Oath of the Gatewatch expeditions
No need to hit an opponent, just attack, trigger Genji Glove, and enjoy the carnage
Amber and Amethyst likes to quest early and often. Emerald and Ruby is especially good at delaying your opponents progress early on. Sapphire and Steel is great at quickly increasing the amount of ink in your inkwell. Those descriptions from the quick-start rules for each deck proved true